Harp Isles
2

Small bug things

Planned
Raikin

Two things one seems you forget to pass some assets through content provider which is causing the failed to resolve asset error into console. you may have a race condition as well it seems like via the warn, likely you try and run some kinda startup thing twice (?) do you use bitwise flags for the game state or just rely on abstract data? Later in the game it seem it points to error about meshes mission you can prob resolve this via lazy loading assuming the asset will exist at some point, as for the topline errors? not sure why those popped up as there is no good stacktrace to provide context on them. Id recommend scythe as well for managing you reder step event

Media

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Activity

  1. Reported
  2. Approved
  3. Planned